Magic World game server
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#
# The endpoint of the session server's object adapter. This should be
# an endpoint on an internal network (like 192.168.x.x), or on the
# loopback, so that the session server is not directly accessible from
# the Internet.
#
ChatServer.Endpoints=tcp -h 127.0.0.1 -p 10001
#
# Warn about connection exceptions
#
#Ice.Warn.Connections=1
#
# Network Tracing
#
# 0 = no network tracing
# 1 = trace connection establishment and closure
# 2 = like 1, but more detailed
# 3 = like 2, but also trace data transfer
#
#Ice.Trace.Network=3
#
# Protocol Tracing
#
# 0 = no protocol tracing
# 1 = trace protocol messages
#
#Ice.Trace.Protocol=1
#
# Chat Server Tracing
#
# 0 = disable chat server tracing
# 1 = enable chat server tracing
Server.Trace=1
#
# We configure the server thread pool as we want the chatserver
# to be multi threaded.
#
Ice.ThreadPool.Server.Size=4
Ice.ThreadPool.Server.SizeMax=10