#
|
|
# The endpoint of the session server's object adapter. This should be
|
|
# an endpoint on an internal network (like 192.168.x.x), or on the
|
|
# loopback, so that the session server is not directly accessible from
|
|
# the Internet.
|
|
#
|
|
ChatServer.Endpoints=tcp -h 127.0.0.1 -p 10001
|
|
|
|
#
|
|
# Warn about connection exceptions
|
|
#
|
|
#Ice.Warn.Connections=1
|
|
|
|
#
|
|
# Network Tracing
|
|
#
|
|
# 0 = no network tracing
|
|
# 1 = trace connection establishment and closure
|
|
# 2 = like 1, but more detailed
|
|
# 3 = like 2, but also trace data transfer
|
|
#
|
|
#Ice.Trace.Network=3
|
|
|
|
#
|
|
# Protocol Tracing
|
|
#
|
|
# 0 = no protocol tracing
|
|
# 1 = trace protocol messages
|
|
#
|
|
#Ice.Trace.Protocol=1
|
|
|
|
#
|
|
# Chat Server Tracing
|
|
#
|
|
# 0 = disable chat server tracing
|
|
# 1 = enable chat server tracing
|
|
Server.Trace=1
|
|
|
|
#
|
|
# We configure the server thread pool as we want the chatserver
|
|
# to be multi threaded.
|
|
#
|
|
Ice.ThreadPool.Server.Size=4
|
|
Ice.ThreadPool.Server.SizeMax=10
|