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- #
- # The endpoint of the session server's object adapter. This should be
- # an endpoint on an internal network (like 192.168.x.x), or on the
- # loopback, so that the session server is not directly accessible from
- # the Internet.
- #
- ChatServer.Endpoints=tcp -h 127.0.0.1 -p 10001
-
- #
- # Warn about connection exceptions
- #
- #Ice.Warn.Connections=1
-
- #
- # Network Tracing
- #
- # 0 = no network tracing
- # 1 = trace connection establishment and closure
- # 2 = like 1, but more detailed
- # 3 = like 2, but also trace data transfer
- #
- #Ice.Trace.Network=3
-
- #
- # Protocol Tracing
- #
- # 0 = no protocol tracing
- # 1 = trace protocol messages
- #
- #Ice.Trace.Protocol=1
-
- #
- # Chat Server Tracing
- #
- # 0 = disable chat server tracing
- # 1 = enable chat server tracing
- Server.Trace=1
-
- #
- # We configure the server thread pool as we want the chatserver
- # to be multi threaded.
- #
- Ice.ThreadPool.Server.Size=4
- Ice.ThreadPool.Server.SizeMax=10
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