Magic World game server
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5 years ago
  1. #
  2. # The endpoint of the session server's object adapter. This should be
  3. # an endpoint on an internal network (like 192.168.x.x), or on the
  4. # loopback, so that the session server is not directly accessible from
  5. # the Internet.
  6. #
  7. ChatServer.Endpoints=tcp -h 127.0.0.1 -p 10001
  8. #
  9. # Warn about connection exceptions
  10. #
  11. #Ice.Warn.Connections=1
  12. #
  13. # Network Tracing
  14. #
  15. # 0 = no network tracing
  16. # 1 = trace connection establishment and closure
  17. # 2 = like 1, but more detailed
  18. # 3 = like 2, but also trace data transfer
  19. #
  20. #Ice.Trace.Network=3
  21. #
  22. # Protocol Tracing
  23. #
  24. # 0 = no protocol tracing
  25. # 1 = trace protocol messages
  26. #
  27. #Ice.Trace.Protocol=1
  28. #
  29. # Chat Server Tracing
  30. #
  31. # 0 = disable chat server tracing
  32. # 1 = enable chat server tracing
  33. Server.Trace=1
  34. #
  35. # We configure the server thread pool as we want the chatserver
  36. # to be multi threaded.
  37. #
  38. Ice.ThreadPool.Server.Size=4
  39. Ice.ThreadPool.Server.SizeMax=10