# # The endpoint of the session server's object adapter. This should be # an endpoint on an internal network (like 192.168.x.x), or on the # loopback, so that the session server is not directly accessible from # the Internet. # ChatServer.Endpoints=tcp -h 127.0.0.1 -p 10001 # # Warn about connection exceptions # #Ice.Warn.Connections=1 # # Network Tracing # # 0 = no network tracing # 1 = trace connection establishment and closure # 2 = like 1, but more detailed # 3 = like 2, but also trace data transfer # #Ice.Trace.Network=3 # # Protocol Tracing # # 0 = no protocol tracing # 1 = trace protocol messages # #Ice.Trace.Protocol=1 # # Chat Server Tracing # # 0 = disable chat server tracing # 1 = enable chat server tracing Server.Trace=1 # # We configure the server thread pool as we want the chatserver # to be multi threaded. # Ice.ThreadPool.Server.Size=4 Ice.ThreadPool.Server.SizeMax=10