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<!DOCTYPE html>
<html ng-app="myApp">
<head>
<style type="text/css">
body{
margin: 8px;
background: gray;
}
#menu{
width: 100px;
margin-top: 28px;
text-align: center;
}
#board{
cursor: crosshair;
border: 1px solid black;
background: white;
}
div.pixel{
position: absolute;
width: 8px;
height: 8px;
}
div.pixel:hover{
opacity: .5;
}
</style>
<script src="https://ajax.googleapis.com/ajax/libs/angularjs/1.5.5/angular.min.js"></script>
<script src="js/filesaver.js"></script>
<script type="text/javascript">
var decodeBase64 = function(s) {
var e={},i,b=0,c,x,l=0,a,r='',w=String.fromCharCode,L=s.length;
var A="ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/";
for(i=0;i<64;i++){e[A.charAt(i)]=i;}
for(x=0;x<L;x++){
c=e[s.charAt(x)];b=(b<<6)+c;l+=6;
while(l>=8){((a=(b>>>(l-=8))&0xff)||(x<(L-2)))&&(r+=w(a));}
}
return r;
};
var app = angular.module("myApp", []);
app.directive('appFilereader', function($q) {
var slice = Array.prototype.slice;
return {
restrict: 'A',
require: '?ngModel',
link: function(scope, element, attrs, ngModel) {
if (!ngModel) return;
ngModel.$render = function() {};
element.bind('change', function(e) {
var element = e.target;
$q.all(slice.call(element.files, 0).map(readFile))
.then(function(values) {
if (element.multiple) ngModel.$setViewValue(values);
else ngModel.$setViewValue(values.length ? values[0] : null);
});
function readFile(file) {
var deferred = $q.defer();
var reader = new FileReader();
reader.onload = function(e) {
deferred.resolve(e.target.result);
};
reader.onerror = function(e) {
deferred.reject(e);
};
reader.readAsDataURL(file);
return deferred.promise;
}
}); //change
} //link
}; //return
})
app.controller("myCtrl", function($scope,$interval) {
$scope.size = 1;
$scope.pixels= [];
$scope.click = false;
$scope.color = "#000";
$scope.mouse = {
x: 0,
y: 0
}
var board = document.getElementById("board");
$(board).css({width:'200px', height:'200px'});
var ctx = board.getContext("2d");
var max = { x: board.width, y: board.height};
var id = 1;
for(var i = 0; i<max.y; i++){
for(var j = 0; j<max.x; j++){
$scope.pixels.push({id: id,position:{x: j, y: i}, color: '#fff'});
id++;
}
}
var painter = {
draw: function(pixel) {
if (board.getContext) {
angular.forEach($scope.pixels, function(value, key) {
ctx.fillStyle = pixel.color;
ctx.fillRect(pixel.position.x, pixel.position.y, $scope.size, $scope.size);
});
}
},
update: function(){
angular.forEach($scope.pixels, function(value, key) {
value.color = 'black';
console.log(22);
});
},
clear: function() {
if (board.getContext) {
ctx.clearRect(0,0, board.width, board.height);
}
}
};
/* $interval(function(){
angular.forEach($scope.pixels, function(value, key) {
squareDrawer.clear();
squareDrawer.draw(value);
});
}, 1000);*/
board.onmousedown = function(e) {
painter.update();
painter.draw();
}
board.onmousemove = function(e) {
var rect = this.getBoundingClientRect();
$scope.mouse = {
x : e.clientX - rect.left,
y : e.clientY - rect.top
}
//ctx.clearRect(0, 0, board.width, board.height); // for demo
/*
while(r = $scope.pixels[i++]) {
// add a single rect to path:
ctx.beginPath();
ctx.rect(r.position.x, r.position.y, $scope.size, $scope.size);
// check if we hover it, fill red, if not fill it blue
ctx.fillStyle = ctx.isPointInPath(x, y) ? "red" : "blue";
ctx.fill();
}
*/
};
});
</script>
</head>
<body ng-controller="myCtrl">
<canvas id="board"></canvas>
</body>
</html>