<!DOCTYPE html>
|
|
<html lang="en">
|
|
<head>
|
|
<title>three.js webgl - teapot buffer geometry</title>
|
|
<meta charset="utf-8">
|
|
<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
|
|
<style>
|
|
body {
|
|
margin: 0px;
|
|
overflow: hidden;
|
|
}
|
|
</style>
|
|
<script type="text/javascript" src="Modelos/js/jquery.min.js"></script>
|
|
<script src="countrypoints.js"></script>
|
|
<script src="js/three.min.js"></script>
|
|
<script src="js/controls/OrbitControls.js"></script>
|
|
</head>
|
|
<body>
|
|
</body>
|
|
<script>
|
|
|
|
/************** Variables *************/
|
|
//Preparamos el render
|
|
var Render=new THREE.WebGLRenderer();
|
|
//El escenario
|
|
var Escenario=new THREE.Scene();
|
|
|
|
// Figura
|
|
var figura;
|
|
var controls;
|
|
var ancho = innerWidth;
|
|
var alto = innerHeight;
|
|
var angulo = 45;
|
|
var Aspecto = ancho / alto;
|
|
var cerca = 0.1;
|
|
var lejos = 10000;
|
|
|
|
|
|
//La cámara
|
|
Camara=new THREE.PerspectiveCamera(angulo, Aspecto, cerca, lejos);
|
|
|
|
/************** Llamadas a las funciones *************/
|
|
inicio();
|
|
animacion();
|
|
|
|
|
|
/************** Inicio *************/
|
|
function inicio(){
|
|
|
|
|
|
//Tamaño del render(resultado)
|
|
Render.setSize( ancho, alto );
|
|
//Se agrega el render al documento html
|
|
document.body.appendChild(Render.domElement);
|
|
|
|
|
|
|
|
//Acercamos la cámara en z es profundidad para ver el punto
|
|
Camara.position.z=350;
|
|
//agregando la cámara al escenario
|
|
Escenario.add(Camara);
|
|
//Cargar modelos
|
|
cargar_modelo();
|
|
|
|
|
|
// agregamos todo el escenario y la cámara al render
|
|
controls = new THREE.OrbitControls( Camara, Render.domElement );
|
|
|
|
}
|
|
|
|
function cargar_modelo(){
|
|
// Geometría
|
|
Geometria=new THREE.Geometry();
|
|
|
|
// vector a dibujar
|
|
|
|
|
|
$.each( country, function( key, value ) {
|
|
var array_extrude = [];
|
|
var ver = value.coord[0];
|
|
for(j=0;j<value.coord.length;j++){
|
|
if(ver.length < value.coord[j].length){
|
|
ver = value.coord[j];
|
|
}
|
|
}
|
|
var vertices = ver;
|
|
var long_vertices = vertices.length;
|
|
for(i=0;i<long_vertices;i++){
|
|
x = vertices[i][0];
|
|
y = vertices[i][1];
|
|
z = i;
|
|
|
|
//Agregamos vértices al vector
|
|
Vector = new THREE.Vector3(x,y,z);
|
|
//Agregamos el vector a la geometria
|
|
Geometria.vertices.push(Vector);
|
|
array_extrude.push(Vector);
|
|
}
|
|
//Figura
|
|
var forma_figura = new THREE.Shape(array_extrude);
|
|
|
|
// extrudion;
|
|
var datos_extrucion = {
|
|
amount: 5,
|
|
bevelEnabled: false,
|
|
bevelSegments: 5,
|
|
steps: 5,
|
|
bevelThickness: 1
|
|
}
|
|
var extrude_geometria = new THREE.ExtrudeGeometry(forma_figura, datos_extrucion);
|
|
// la malla
|
|
var malla_extrucion = new THREE.Mesh(extrude_geometria);
|
|
malla_extrucion.rotation.z = (Math.PI/2);
|
|
malla_extrucion.rotation.y = (Math.PI/2)*2;
|
|
Escenario.add(malla_extrucion);
|
|
//}
|
|
/*
|
|
for(j=0;j<value.coord.length;j++){
|
|
var vertices = value.coord[j];
|
|
var long_vertices = vertices.length;
|
|
for(i=0;i<long_vertices;i++){
|
|
|
|
*/
|
|
});
|
|
|
|
|
|
/*
|
|
// agregamos un material para que el punto tenga color
|
|
Material = new THREE.PointsMaterial({color:0XFF0000});
|
|
|
|
// creamos una partícula con la geometría y el material
|
|
Figura = new THREE.Line(Geometria,Material);
|
|
|
|
// agregamos la partícula al escenario
|
|
Escenario.add(Figura);*/
|
|
|
|
}
|
|
|
|
|
|
function animacion(){
|
|
requestAnimationFrame(animacion);
|
|
render_modelo();
|
|
}
|
|
|
|
function render_modelo(){
|
|
// Figura.rotation.y += 0.01
|
|
Render.render(Escenario,Camara);
|
|
}
|
|
</script>
|
|
</html>
|