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/**
* @author Slayvin / http://slayvin.net
*/
THREE.ShaderLib[ 'mirror' ] = {
uniforms: { "mirrorColor": { type: "c", value: new THREE.Color( 0x7F7F7F ) },
"mirrorSampler": { type: "t", value: null },
"textureMatrix" : { type: "m4", value: new THREE.Matrix4() }
},
vertexShader: [
"uniform mat4 textureMatrix;",
"varying vec4 mirrorCoord;",
"void main() {",
"vec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );",
"vec4 worldPosition = modelMatrix * vec4( position, 1.0 );",
"mirrorCoord = textureMatrix * worldPosition;",
"gl_Position = projectionMatrix * mvPosition;",
"}"
].join( "\n" ),
fragmentShader: [
"uniform vec3 mirrorColor;",
"uniform sampler2D mirrorSampler;",
"varying vec4 mirrorCoord;",
"float blendOverlay(float base, float blend) {",
"return( base < 0.5 ? ( 2.0 * base * blend ) : (1.0 - 2.0 * ( 1.0 - base ) * ( 1.0 - blend ) ) );",
"}",
"void main() {",
"vec4 color = texture2DProj(mirrorSampler, mirrorCoord);",
"color = vec4(blendOverlay(mirrorColor.r, color.r), blendOverlay(mirrorColor.g, color.g), blendOverlay(mirrorColor.b, color.b), 1.0);",
"gl_FragColor = color;",
"}"
].join( "\n" )
};
THREE.Mirror = function ( renderer, camera, options ) {
THREE.Object3D.call( this );
this.name = 'mirror_' + this.id;
options = options || {};
this.matrixNeedsUpdate = true;
var width = options.textureWidth !== undefined ? options.textureWidth : 512;
var height = options.textureHeight !== undefined ? options.textureHeight : 512;
this.clipBias = options.clipBias !== undefined ? options.clipBias : 0.0;
var mirrorColor = options.color !== undefined ? new THREE.Color( options.color ) : new THREE.Color( 0x7F7F7F );
this.renderer = renderer;
this.mirrorPlane = new THREE.Plane();
this.normal = new THREE.Vector3( 0, 0, 1 );
this.mirrorWorldPosition = new THREE.Vector3();
this.cameraWorldPosition = new THREE.Vector3();
this.rotationMatrix = new THREE.Matrix4();
this.lookAtPosition = new THREE.Vector3( 0, 0, - 1 );
this.clipPlane = new THREE.Vector4();
// For debug only, show the normal and plane of the mirror
var debugMode = options.debugMode !== undefined ? options.debugMode : false;
if ( debugMode ) {
var arrow = new THREE.ArrowHelper( new THREE.Vector3( 0, 0, 1 ), new THREE.Vector3( 0, 0, 0 ), 10, 0xffff80 );
var planeGeometry = new THREE.Geometry();
planeGeometry.vertices.push( new THREE.Vector3( - 10, - 10, 0 ) );
planeGeometry.vertices.push( new THREE.Vector3( 10, - 10, 0 ) );
planeGeometry.vertices.push( new THREE.Vector3( 10, 10, 0 ) );
planeGeometry.vertices.push( new THREE.Vector3( - 10, 10, 0 ) );
planeGeometry.vertices.push( planeGeometry.vertices[ 0 ] );
var plane = new THREE.Line( planeGeometry, new THREE.LineBasicMaterial( { color: 0xffff80 } ) );
this.add( arrow );
this.add( plane );
}
if ( camera instanceof THREE.PerspectiveCamera ) {
this.camera = camera;
} else {
this.camera = new THREE.PerspectiveCamera();
console.log( this.name + ': camera is not a Perspective Camera!' );
}
this.textureMatrix = new THREE.Matrix4();
this.mirrorCamera = this.camera.clone();
this.mirrorCamera.matrixAutoUpdate = true;
var parameters = { minFilter: THREE.LinearFilter, magFilter: THREE.LinearFilter, format: THREE.RGBFormat, stencilBuffer: false };
this.texture = new THREE.WebGLRenderTarget( width, height, parameters );
this.tempTexture = new THREE.WebGLRenderTarget( width, height, parameters );
var mirrorShader = THREE.ShaderLib[ "mirror" ];
var mirrorUniforms = THREE.UniformsUtils.clone( mirrorShader.uniforms );
this.material = new THREE.ShaderMaterial( {
fragmentShader: mirrorShader.fragmentShader,
vertexShader: mirrorShader.vertexShader,
uniforms: mirrorUniforms
} );
this.material.uniforms.mirrorSampler.value = this.texture;
this.material.uniforms.mirrorColor.value = mirrorColor;
this.material.uniforms.textureMatrix.value = this.textureMatrix;
if ( ! THREE.Math.isPowerOfTwo( width ) || ! THREE.Math.isPowerOfTwo( height ) ) {
this.texture.generateMipmaps = false;
this.tempTexture.generateMipmaps = false;
}
this.updateTextureMatrix();
this.render();
};
THREE.Mirror.prototype = Object.create( THREE.Object3D.prototype );
THREE.Mirror.prototype.constructor = THREE.Mirror;
THREE.Mirror.prototype.renderWithMirror = function ( otherMirror ) {
// update the mirror matrix to mirror the current view
this.updateTextureMatrix();
this.matrixNeedsUpdate = false;
// set the camera of the other mirror so the mirrored view is the reference view
var tempCamera = otherMirror.camera;
otherMirror.camera = this.mirrorCamera;
// render the other mirror in temp texture
otherMirror.renderTemp();
otherMirror.material.uniforms.mirrorSampler.value = otherMirror.tempTexture;
// render the current mirror
this.render();
this.matrixNeedsUpdate = true;
// restore material and camera of other mirror
otherMirror.material.uniforms.mirrorSampler.value = otherMirror.texture;
otherMirror.camera = tempCamera;
// restore texture matrix of other mirror
otherMirror.updateTextureMatrix();
};
THREE.Mirror.prototype.updateTextureMatrix = function () {
this.updateMatrixWorld();
this.camera.updateMatrixWorld();
this.mirrorWorldPosition.setFromMatrixPosition( this.matrixWorld );
this.cameraWorldPosition.setFromMatrixPosition( this.camera.matrixWorld );
this.rotationMatrix.extractRotation( this.matrixWorld );
this.normal.set( 0, 0, 1 );
this.normal.applyMatrix4( this.rotationMatrix );
var view = this.mirrorWorldPosition.clone().sub( this.cameraWorldPosition );
view.reflect( this.normal ).negate();
view.add( this.mirrorWorldPosition );
this.rotationMatrix.extractRotation( this.camera.matrixWorld );
this.lookAtPosition.set( 0, 0, - 1 );
this.lookAtPosition.applyMatrix4( this.rotationMatrix );
this.lookAtPosition.add( this.cameraWorldPosition );
var target = this.mirrorWorldPosition.clone().sub( this.lookAtPosition );
target.reflect( this.normal ).negate();
target.add( this.mirrorWorldPosition );
this.up.set( 0, - 1, 0 );
this.up.applyMatrix4( this.rotationMatrix );
this.up.reflect( this.normal ).negate();
this.mirrorCamera.position.copy( view );
this.mirrorCamera.up = this.up;
this.mirrorCamera.lookAt( target );
this.mirrorCamera.updateProjectionMatrix();
this.mirrorCamera.updateMatrixWorld();
this.mirrorCamera.matrixWorldInverse.getInverse( this.mirrorCamera.matrixWorld );
// Update the texture matrix
this.textureMatrix.set( 0.5, 0.0, 0.0, 0.5,
0.0, 0.5, 0.0, 0.5,
0.0, 0.0, 0.5, 0.5,
0.0, 0.0, 0.0, 1.0 );
this.textureMatrix.multiply( this.mirrorCamera.projectionMatrix );
this.textureMatrix.multiply( this.mirrorCamera.matrixWorldInverse );
// Now update projection matrix with new clip plane, implementing code from: http://www.terathon.com/code/oblique.html
// Paper explaining this technique: http://www.terathon.com/lengyel/Lengyel-Oblique.pdf
this.mirrorPlane.setFromNormalAndCoplanarPoint( this.normal, this.mirrorWorldPosition );
this.mirrorPlane.applyMatrix4( this.mirrorCamera.matrixWorldInverse );
this.clipPlane.set( this.mirrorPlane.normal.x, this.mirrorPlane.normal.y, this.mirrorPlane.normal.z, this.mirrorPlane.constant );
var q = new THREE.Vector4();
var projectionMatrix = this.mirrorCamera.projectionMatrix;
q.x = ( Math.sign( this.clipPlane.x ) + projectionMatrix.elements[ 8 ] ) / projectionMatrix.elements[ 0 ];
q.y = ( Math.sign( this.clipPlane.y ) + projectionMatrix.elements[ 9 ] ) / projectionMatrix.elements[ 5 ];
q.z = - 1.0;
q.w = ( 1.0 + projectionMatrix.elements[ 10 ] ) / projectionMatrix.elements[ 14 ];
// Calculate the scaled plane vector
var c = new THREE.Vector4();
c = this.clipPlane.multiplyScalar( 2.0 / this.clipPlane.dot( q ) );
// Replacing the third row of the projection matrix
projectionMatrix.elements[ 2 ] = c.x;
projectionMatrix.elements[ 6 ] = c.y;
projectionMatrix.elements[ 10 ] = c.z + 1.0 - this.clipBias;
projectionMatrix.elements[ 14 ] = c.w;
};
THREE.Mirror.prototype.render = function () {
if ( this.matrixNeedsUpdate ) this.updateTextureMatrix();
this.matrixNeedsUpdate = true;
// Render the mirrored view of the current scene into the target texture
var scene = this;
while ( scene.parent !== null ) {
scene = scene.parent;
}
if ( scene !== undefined && scene instanceof THREE.Scene ) {
// We can't render ourself to ourself
var visible = this.material.visible;
this.material.visible = false;
this.renderer.render( scene, this.mirrorCamera, this.texture, true );
this.material.visible = visible;
}
};
THREE.Mirror.prototype.renderTemp = function () {
if ( this.matrixNeedsUpdate ) this.updateTextureMatrix();
this.matrixNeedsUpdate = true;
// Render the mirrored view of the current scene into the target texture
var scene = this;
while ( scene.parent !== null ) {
scene = scene.parent;
}
if ( scene !== undefined && scene instanceof THREE.Scene ) {
this.renderer.render( scene, this.mirrorCamera, this.tempTexture, true );
}
};