/**
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* @author alteredq / http://alteredqualia.com/
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*/
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THREE.Gyroscope = function () {
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THREE.Object3D.call( this );
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};
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THREE.Gyroscope.prototype = Object.create( THREE.Object3D.prototype );
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THREE.Gyroscope.prototype.constructor = THREE.Gyroscope;
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THREE.Gyroscope.prototype.updateMatrixWorld = ( function () {
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var translationObject = new THREE.Vector3();
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var quaternionObject = new THREE.Quaternion();
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var scaleObject = new THREE.Vector3();
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var translationWorld = new THREE.Vector3();
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var quaternionWorld = new THREE.Quaternion();
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var scaleWorld = new THREE.Vector3();
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return function updateMatrixWorld( force ) {
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this.matrixAutoUpdate && this.updateMatrix();
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// update matrixWorld
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if ( this.matrixWorldNeedsUpdate || force ) {
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if ( this.parent !== null ) {
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this.matrixWorld.multiplyMatrices( this.parent.matrixWorld, this.matrix );
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this.matrixWorld.decompose( translationWorld, quaternionWorld, scaleWorld );
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this.matrix.decompose( translationObject, quaternionObject, scaleObject );
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this.matrixWorld.compose( translationWorld, quaternionObject, scaleWorld );
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} else {
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this.matrixWorld.copy( this.matrix );
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}
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this.matrixWorldNeedsUpdate = false;
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force = true;
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}
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// update children
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for ( var i = 0, l = this.children.length; i < l; i ++ ) {
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this.children[ i ].updateMatrixWorld( force );
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}
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};
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}() );
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