You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
 
 

140 lines
2.7 KiB

/**
* @author Michael Guerrero / http://realitymeltdown.com
*/
THREE.BlendCharacter = function () {
this.animations = {};
this.weightSchedule = [];
this.warpSchedule = [];
this.load = function ( url, onLoad ) {
var scope = this;
var loader = new THREE.JSONLoader();
loader.load( url, function( geometry, materials ) {
var originalMaterial = materials[ 0 ];
originalMaterial.skinning = true;
THREE.SkinnedMesh.call( scope, geometry, originalMaterial );
scope.mixer = new THREE.AnimationMixer( scope );
// Create the animations
for ( var i = 0; i < geometry.animations.length; ++ i ) {
var animName = geometry.animations[ i ].name;
scope.animations[ animName ] = geometry.animations[ i ];
}
// Loading is complete, fire the callback
if ( onLoad !== undefined ) onLoad();
} );
};
this.update = function( dt ) {
this.mixer.update( dt );
};
this.play = function( animName, weight ) {
this.mixer.removeAllActions();
this.mixer.play( new THREE.AnimationAction( this.animations[ animName ] ) );
};
this.crossfade = function( fromAnimName, toAnimName, duration ) {
this.mixer.removeAllActions();
var fromAction = new THREE.AnimationAction( this.animations[ fromAnimName ] );
var toAction = new THREE.AnimationAction( this.animations[ toAnimName ] );
this.mixer.play( fromAction );
this.mixer.play( toAction );
this.mixer.crossFade( fromAction, toAction, duration, false );
};
this.warp = function( fromAnimName, toAnimName, duration ) {
this.mixer.removeAllActions();
var fromAction = new THREE.AnimationAction( this.animations[ fromAnimName ] );
var toAction = new THREE.AnimationAction( this.animations[ toAnimName ] );
this.mixer.play( fromAction );
this.mixer.play( toAction );
this.mixer.crossFade( fromAction, toAction, duration, true );
};
this.applyWeight = function( animName, weight ) {
var action = this.mixer.findActionByName( animName );
if( action ) {
action.weight = weight;
}
};
this.pauseAll = function() {
this.mixer.timeScale = 0;
};
this.unPauseAll = function() {
this.mixer.timeScale = 1;
};
this.stopAll = function() {
this.mixer.removeAllActions();
};
this.showModel = function( boolean ) {
this.visible = boolean;
}
};
THREE.BlendCharacter.prototype = Object.create( THREE.SkinnedMesh.prototype );
THREE.BlendCharacter.prototype.constructor = THREE.BlendCharacter;
THREE.BlendCharacter.prototype.getForward = function() {
var forward = new THREE.Vector3();
return function() {
// pull the character's forward basis vector out of the matrix
forward.set(
- this.matrix.elements[ 8 ],
- this.matrix.elements[ 9 ],
- this.matrix.elements[ 10 ]
);
return forward;
}
};