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/*
* Treant-js
*
* (c) 2013 Fran Peručić
* Treant-js may be freely distributed under the MIT license.
* For all details and documentation:
* http://fperucic.github.io/treant-js
*
* Treant is an open-source JavaScipt library for visualization of tree diagrams.
* It implements the node positioning algorithm of John Q. Walker II "Positioning nodes for General Trees".
*
* References:
* Emilio Cortegoso Lobato: ECOTree.js v1.0 (October 26th, 2006)
*
*/
;(function( exports ){
var UTIL = {
inheritAttrs: function(me, from) {
for (var attr in from) {
if(typeof from[attr] !== 'function') {
if(me[attr] instanceof Object && from[attr] instanceof Object) {
this.inheritAttrs(me[attr], from[attr]);
} else {
me[attr] = from[attr];
}
}
}
},
createMerge: function(obj1, obj2) {
var newObj = {};
if(obj1) this.inheritAttrs(newObj, this.cloneObj(obj1));
if(obj2) this.inheritAttrs(newObj, obj2);
return newObj;
},
cloneObj: function (obj) {
if (Object(obj) !== obj) {
return obj;
}
var res = new obj.constructor();
for (var key in obj) if (obj["hasOwnProperty"](key)) {
res[key] = this.cloneObj(obj[key]);
}
return res;
},
addEvent: function(el, eventType, handler) {
if (el.addEventListener) { // DOM Level 2 browsers
el.addEventListener(eventType, handler, false);
} else if (el.attachEvent) { // IE <= 8
el.attachEvent('on' + eventType, handler);
} else { // ancient browsers
el['on' + eventType] = handler;
}
},
hasClass: function(element, my_class) {
return (" " + element.className + " ").replace(/[\n\t]/g, " ").indexOf(" "+my_class+" ") > -1;
}
};
/**
* ImageLoader constructor.
* ImageLoader is used for determening if all the images from the Tree are loaded.
* Node size (width, height) can be correcty determined only when all inner images are loaded
*/
var ImageLoader = function() {
this.loading = [];
};
ImageLoader.prototype = {
processNode: function(node) {
var images = node.nodeDOM.getElementsByTagName('img'),
i = images.length;
while(i--) {
this.create(node, images[i]);
}
},
removeAll: function(img_src) {
var i = this.loading.length;
while (i--) {
if (this.loading[i] === img_src) { this.loading.splice(i,1); }
}
},
create: function (node, image) {
var self = this,
source = image.src;
this.loading.push(source);
function imgTrigger() {
self.removeAll(source);
node.width = node.nodeDOM.offsetWidth;
node.height = node.nodeDOM.offsetHeight;
}
if (image.complete) { return imgTrigger(); }
UTIL.addEvent(image, 'load', imgTrigger);
UTIL.addEvent(image, 'error', imgTrigger); // handle broken url-s
// load event is not fired for cached images, force the load event
image.src += "?" + new Date().getTime();
},
isNotLoading: function() {
return this.loading.length === 0;
}
};
/**
* Class: TreeStore
* TreeStore is used for holding initialized Tree objects
* Its purpose is to avoid global variables and enable multiple Trees on the page.
*/
var TreeStore = {
store: [],
createTree: function(jsonConfig) {
this.store.push(new Tree(jsonConfig, this.store.length));
return this.store[this.store.length - 1]; // return newly created tree
},
get: function (treeId) {
return this.store[treeId];
},
destroy: function(tree_id){
var tree = this.get(tree_id);
if (tree) {
tree._R.remove();
var draw_area = tree.drawArea;
while(draw_area.firstChild) {
draw_area.removeChild(draw_area.firstChild);
}
var classes = draw_area.className.split(' '),
classes_to_stay = [];
for (var i = 0; i < classes.length; i++) {
var cls = classes[i];
if (cls != 'Treant' && cls != 'Treant-loaded') {
classes_to_stay.push(cls);
}
};
draw_area.style.overflowY = '';
draw_area.style.overflowX = '';
draw_area.className = classes_to_stay.join(' ');
this.store[tree_id] = null;
}
}
};
/**
* Tree constructor.
*/
var Tree = function (jsonConfig, treeId) {
this.id = treeId;
this.imageLoader = new ImageLoader();
this.CONFIG = UTIL.createMerge(Tree.CONFIG, jsonConfig.chart);
this.drawArea = document.getElementById(this.CONFIG.container.substring(1));
this.drawArea.className += " Treant";
this.nodeDB = new NodeDB(jsonConfig.nodeStructure, this);
// key store for storing reference to node connectors,
// key = nodeId where the connector ends
this.connectionStore = {};
};
Tree.prototype = {
positionTree: function(callback) {
var self = this;
if (this.imageLoader.isNotLoading()) {
var root = this.root(),
orient = this.CONFIG.rootOrientation;
this.resetLevelData();
this.firstWalk(root, 0);
this.secondWalk( root, 0, 0, 0 );
this.positionNodes();
if (this.CONFIG.animateOnInit) {
setTimeout(function() { root.toggleCollapse(); }, this.CONFIG.animateOnInitDelay);
}
if(!this.loaded) {
this.drawArea.className += " Treant-loaded"; // nodes are hidden until .loaded class is add
if (Object.prototype.toString.call(callback) === "[object Function]") { callback(self); }
this.loaded = true;
}
} else {
setTimeout(function() { self.positionTree(callback); }, 10);
}
},
/*
* In a first post-order walk, every node of the tree is
* assigned a preliminary x-coordinate (held in field
* node->flPrelim). In addition, internal nodes are
* given modifiers, which will be used to move their
* children to the right (held in field
* node->flModifier).
*/
firstWalk: function(node, level) {
node.prelim = null; node.modifier = null;
this.setNeighbors(node, level);
this.calcLevelDim(node, level);
var leftSibling = node.leftSibling();
if(node.childrenCount() === 0 || level == this.CONFIG.maxDepth) {
// set preliminary x-coordinate
if(leftSibling) {
node.prelim = leftSibling.prelim + leftSibling.size() + this.CONFIG.siblingSeparation;
} else {
node.prelim = 0;
}
} else {
//node is not a leaf, firstWalk for each child
for(var i = 0, n = node.childrenCount(); i < n; i++) {
this.firstWalk(node.childAt(i), level + 1);
}
var midPoint = node.childrenCenter() - node.size() / 2;
if(leftSibling) {
node.prelim = leftSibling.prelim + leftSibling.size() + this.CONFIG.siblingSeparation;
node.modifier = node.prelim - midPoint;
this.apportion( node, level );
} else {
node.prelim = midPoint;
}
// handle stacked children positioning
if(node.stackParent) { // hadle the parent of stacked children
node.modifier += this.nodeDB.get( node.stackChildren[0] ).size()/2 + node.connStyle.stackIndent;
} else if ( node.stackParentId ) { // handle stacked children
node.prelim = 0;
}
}
},
/*
* Clean up the positioning of small sibling subtrees.
* Subtrees of a node are formed independently and
* placed as close together as possible. By requiring
* that the subtrees be rigid at the time they are put
* together, we avoid the undesirable effects that can
* accrue from positioning nodes rather than subtrees.
*/
apportion: function (node, level) {
var firstChild = node.firstChild(),
firstChildLeftNeighbor = firstChild.leftNeighbor(),
compareDepth = 1,
depthToStop = this.CONFIG.maxDepth - level;
while( firstChild && firstChildLeftNeighbor && compareDepth <= depthToStop ) {
// calculate the position of the firstChild, according to the position of firstChildLeftNeighbor
var modifierSumRight = 0,
modifierSumLeft = 0,
leftAncestor = firstChildLeftNeighbor,
rightAncestor = firstChild;
for(var i = 0; i < compareDepth; i++) {
leftAncestor = leftAncestor.parent();
rightAncestor = rightAncestor.parent();
modifierSumLeft += leftAncestor.modifier;
modifierSumRight += rightAncestor.modifier;
// all the stacked children are oriented towards right so use right variables
if(rightAncestor.stackParent !== undefined) modifierSumRight += rightAncestor.size()/2;
}
// find the gap between two trees and apply it to subTrees
// and mathing smaller gaps to smaller subtrees
var totalGap = (firstChildLeftNeighbor.prelim + modifierSumLeft + firstChildLeftNeighbor.size() + this.CONFIG.subTeeSeparation) - (firstChild.prelim + modifierSumRight );
if(totalGap > 0) {
var subtreeAux = node,
numSubtrees = 0;
// count all the subtrees in the LeftSibling
while(subtreeAux && subtreeAux.id != leftAncestor.id) {
subtreeAux = subtreeAux.leftSibling();
numSubtrees++;
}
if(subtreeAux) {
var subtreeMoveAux = node,
singleGap = totalGap / numSubtrees;
while(subtreeMoveAux.id != leftAncestor.id) {
subtreeMoveAux.prelim += totalGap;
subtreeMoveAux.modifier += totalGap;
totalGap -= singleGap;
subtreeMoveAux = subtreeMoveAux.leftSibling();
}
}
}
compareDepth++;
if(firstChild.childrenCount() === 0){
firstChild = node.leftMost(0, compareDepth);
} else {
firstChild = firstChild.firstChild();
}
if(firstChild) {
firstChildLeftNeighbor = firstChild.leftNeighbor();
}
}
},
/*
* During a second pre-order walk, each node is given a
* final x-coordinate by summing its preliminary
* x-coordinate and the modifiers of all the node's
* ancestors. The y-coordinate depends on the height of
* the tree. (The roles of x and y are reversed for
* RootOrientations of EAST or WEST.)
*/
secondWalk: function( node, level, X, Y) {
if(level <= this.CONFIG.maxDepth) {
var xTmp = node.prelim + X,
yTmp = Y, align = this.CONFIG.nodeAlign,
orinet = this.CONFIG.rootOrientation,
levelHeight, nodesizeTmp;
if (orinet == 'NORTH' || orinet == 'SOUTH') {
levelHeight = this.levelMaxDim[level].height;
nodesizeTmp = node.height;
if (node.pseudo) node.height = levelHeight; // assign a new size to pseudo nodes
}
else if (orinet == 'WEST' || orinet == 'EAST') {
levelHeight = this.levelMaxDim[level].width;
nodesizeTmp = node.width;
if (node.pseudo) node.width = levelHeight; // assign a new size to pseudo nodes
}
node.X = xTmp;
if (node.pseudo) { // pseudo nodes need to be properly aligned, otherwise position is not correct in some examples
if (orinet == 'NORTH' || orinet == 'WEST') {
node.Y = yTmp; // align "BOTTOM"
}
else if (orinet == 'SOUTH' || orinet == 'EAST') {
node.Y = (yTmp + (levelHeight - nodesizeTmp)); // align "TOP"
}
} else {
node.Y = ( align == 'CENTER' ) ? (yTmp + (levelHeight - nodesizeTmp) / 2) :
( align == 'TOP' ) ? (yTmp + (levelHeight - nodesizeTmp)) :
yTmp;
}
if(orinet == 'WEST' || orinet == 'EAST') {
var swapTmp = node.X;
node.X = node.Y;
node.Y = swapTmp;
}
if (orinet == 'SOUTH') {
node.Y = -node.Y - nodesizeTmp;
}
else if (orinet == 'EAST') {
node.X = -node.X - nodesizeTmp;
}
if(node.childrenCount() !== 0) {
if(node.id === 0 && this.CONFIG.hideRootNode) {
// ako je root node Hiden onda nemoj njegovu dijecu pomaknut po Y osi za Level separation, neka ona budu na vrhu
this.secondWalk(node.firstChild(), level + 1, X + node.modifier, Y);
} else {
this.secondWalk(node.firstChild(), level + 1, X + node.modifier, Y + levelHeight + this.CONFIG.levelSeparation);
}
}
if(node.rightSibling()) {
this.secondWalk(node.rightSibling(), level, X, Y);
}
}
},
// position all the nodes, center the tree in center of its container
// 0,0 coordinate is in the upper left corner
positionNodes: function() {
var self = this,
treeSize = {
x: self.nodeDB.getMinMaxCoord('X', null, null),
y: self.nodeDB.getMinMaxCoord('Y', null, null)
},
treeWidth = treeSize.x.max - treeSize.x.min,
treeHeight = treeSize.y.max - treeSize.y.min,
treeCenter = {
x: treeSize.x.max - treeWidth/2,
y: treeSize.y.max - treeHeight/2
},
containerCenter = {
x: self.drawArea.clientWidth/2,
y: self.drawArea.clientHeight/2
},
deltaX = containerCenter.x - treeCenter.x,
deltaY = containerCenter.y - treeCenter.y,
// all nodes must have positive X or Y coordinates, handle this with offsets
negOffsetX = ((treeSize.x.min + deltaX) <= 0) ? Math.abs(treeSize.x.min) : 0,
negOffsetY = ((treeSize.y.min + deltaY) <= 0) ? Math.abs(treeSize.y.min) : 0,
i, len, node;
this.handleOverflow(treeWidth, treeHeight);
// position all the nodes
for(i =0, len = this.nodeDB.db.length; i < len; i++) {
node = this.nodeDB.get(i);
if(node.id === 0 && this.CONFIG.hideRootNode) continue;
// if the tree is smaller than the draw area, then center the tree within drawing area
node.X += negOffsetX + ((treeWidth < this.drawArea.clientWidth) ? deltaX : this.CONFIG.padding);
node.Y += negOffsetY + ((treeHeight < this.drawArea.clientHeight) ? deltaY : this.CONFIG.padding);
var collapsedParent = node.collapsedParent(),
hidePoint = null;
if(collapsedParent) {
// position the node behind the connector point of the parent, so future animations can be visible
hidePoint = collapsedParent.connectorPoint( true );
node.hide(hidePoint);
} else if(node.positioned) {
// node is allready positioned,
node.show();
} else { // inicijalno stvaranje nodeova, postavi lokaciju
node.nodeDOM.style.left = node.X + 'px';
node.nodeDOM.style.top = node.Y + 'px';
node.positioned = true;
}
if (node.id !== 0 && !(node.parent().id === 0 && this.CONFIG.hideRootNode)) {
this.setConnectionToParent(node, hidePoint); // skip the root node
}
else if (!this.CONFIG.hideRootNode && node.drawLineThrough) {
// drawlinethrough is performed for for the root node also
node.drawLineThroughMe();
}
}
},
// create Raphael instance, set scrollbars if necessary
handleOverflow: function(treeWidth, treeHeight) {
var viewWidth = (treeWidth < this.drawArea.clientWidth) ? this.drawArea.clientWidth : treeWidth + this.CONFIG.padding*2,
viewHeight = (treeHeight < this.drawArea.clientHeight) ? this.drawArea.clientHeight : treeHeight + this.CONFIG.padding*2;
if(this._R) {
this._R.setSize(viewWidth, viewHeight);
} else {
this._R = Raphael(this.drawArea, viewWidth, viewHeight);
}
if(this.CONFIG.scrollbar == 'native') {
if(this.drawArea.clientWidth < treeWidth) { // is owerflow-x necessary
this.drawArea.style.overflowX = "auto";
}
if(this.drawArea.clientHeight < treeHeight) { // is owerflow-y necessary
this.drawArea.style.overflowY = "auto";
}
} else if (this.CONFIG.scrollbar == 'fancy') {
var jq_drawArea = $(this.drawArea);
if (jq_drawArea.hasClass('ps-container')) { // znaci da je 'fancy' vec inicijaliziran, treba updateat
jq_drawArea.find('.Treant').css({
width: viewWidth,
height: viewHeight
});
jq_drawArea.perfectScrollbar('update');
} else {
var mainContiner = jq_drawArea.wrapInner('<div class="Treant"/>'),
child = mainContiner.find('.Treant');
child.css({
width: viewWidth,
height: viewHeight
});
mainContiner.perfectScrollbar();
}
} // else this.CONFIG.scrollbar == 'None'
},
setConnectionToParent: function(node, hidePoint) {
var stacked = node.stackParentId,
connLine,
parent = stacked ? this.nodeDB.get(stacked) : node.parent(),
pathString = hidePoint ? this.getPointPathString(hidePoint):
this.getPathString(parent, node, stacked);
if (this.connectionStore[node.id]) {
// connector allready exists, update the connector geometry
connLine = this.connectionStore[node.id];
this.animatePath(connLine, pathString);
} else {
connLine = this._R.path( pathString );
this.connectionStore[node.id] = connLine;
// don't show connector arrows por pseudo nodes
if(node.pseudo) { delete parent.connStyle.style['arrow-end']; }
if(parent.pseudo) { delete parent.connStyle.style['arrow-start']; }
connLine.attr(parent.connStyle.style);
if(node.drawLineThrough || node.pseudo) { node.drawLineThroughMe(hidePoint); }
}
},
// create the path which is represanted as a point, used for hiding the connection
getPointPathString: function(hp) {
// "_" indicates the path will be hidden
return ["_M", hp.x, ",", hp.y, 'L', hp.x, ",", hp.y, hp.x, ",", hp.y].join(" ");
},
animatePath: function(path, pathString) {
if (path.hidden && pathString.charAt(0) !== "_") { // path will be shown, so show it
path.show();
path.hidden = false;
}
path.animate({
path: pathString.charAt(0) === "_" ? pathString.substring(1) : pathString // remove the "_" prefix if it exists
}, this.CONFIG.animation.connectorsSpeed, this.CONFIG.animation.connectorsAnimation,
function(){
if(pathString.charAt(0) === "_") { // animation is hiding the path, hide it at the and of animation
path.hide();
path.hidden = true;
}
});
},
getPathString: function(from_node, to_node, stacked) {
var startPoint = from_node.connectorPoint( true ),
endPoint = to_node.connectorPoint( false ),
orinet = this.CONFIG.rootOrientation,
connType = from_node.connStyle.type,
P1 = {}, P2 = {};
if (orinet == 'NORTH' || orinet == 'SOUTH') {
P1.y = P2.y = (startPoint.y + endPoint.y) / 2;
P1.x = startPoint.x;
P2.x = endPoint.x;
} else if (orinet == 'EAST' || orinet == 'WEST') {
P1.x = P2.x = (startPoint.x + endPoint.x) / 2;
P1.y = startPoint.y;
P2.y = endPoint.y;
}
// sp, p1, pm, p2, ep == "x,y"
var sp = startPoint.x+','+startPoint.y, p1 = P1.x+','+P1.y, p2 = P2.x+','+P2.y, ep = endPoint.x+','+endPoint.y,
pm = (P1.x + P2.x)/2 +','+ (P1.y + P2.y)/2, pathString, stackPoint;
if(stacked) { // STACKED CHILDREN
stackPoint = (orinet == 'EAST' || orinet == 'WEST') ?
endPoint.x+','+startPoint.y :
startPoint.x+','+endPoint.y;
if( connType == "step" || connType == "straight" ) {
pathString = ["M", sp, 'L', stackPoint, 'L', ep];
} else if ( connType == "curve" || connType == "bCurve" ) {
var helpPoint, // used for nicer curve lines
indent = from_node.connStyle.stackIndent;
if (orinet == 'NORTH') {
helpPoint = (endPoint.x - indent)+','+(endPoint.y - indent);
} else if (orinet == 'SOUTH') {
helpPoint = (endPoint.x - indent)+','+(endPoint.y + indent);
} else if (orinet == 'EAST') {
helpPoint = (endPoint.x + indent) +','+startPoint.y;
} else if ( orinet == 'WEST') {
helpPoint = (endPoint.x - indent) +','+startPoint.y;
}
pathString = ["M", sp, 'L', helpPoint, 'S', stackPoint, ep];
}
} else { // NORAML CHILDREN
if( connType == "step" ) {
pathString = ["M", sp, 'L', p1, 'L', p2, 'L', ep];
} else if ( connType == "curve" ) {
pathString = ["M", sp, 'C', p1, p2, ep ];
} else if ( connType == "bCurve" ) {
pathString = ["M", sp, 'Q', p1, pm, 'T', ep];
} else if (connType == "straight" ) {
pathString = ["M", sp, 'L', sp, ep];
}
}
return pathString.join(" ");
},
// algorithm works from left to right, so previous processed node will be left neigbor of the next node
setNeighbors: function(node, level) {
node.leftNeighborId = this.lastNodeOnLevel[level];
if(node.leftNeighborId) node.leftNeighbor().rightNeighborId = node.id;
this.lastNodeOnLevel[level] = node.id;
},
// used for calculation of height and width of a level (level dimensions)
calcLevelDim: function(node, level) { // root node is on level 0
if (this.levelMaxDim[level]) {
if( this.levelMaxDim[level].width < node.width )
this.levelMaxDim[level].width = node.width;
if( this.levelMaxDim[level].height < node.height )
this.levelMaxDim[level].height = node.height;
} else {
this.levelMaxDim[level] = { width: node.width, height: node.height };
}
},
resetLevelData: function() {
this.lastNodeOnLevel = [];
this.levelMaxDim = [];
},
root: function() {
return this.nodeDB.get( 0 );
}
};
/**
* NodeDB constructor.
* NodeDB is used for storing the nodes. Each tree has its own NodeDB.
*/
var NodeDB = function (nodeStructure, tree) {
this.db = [];
var self = this;
function itterateChildren(node, parentId) {
var newNode = self.createNode(node, parentId, tree, null);
if(node.children) {
newNode.children = [];
// pseudo node is used for descending children to the next level
if(node.childrenDropLevel && node.childrenDropLevel > 0) {
while(node.childrenDropLevel--) {
// pseudo node needs to inherit the connection style from its parent for continuous connectors
var connStyle = UTIL.cloneObj(newNode.connStyle);
newNode = self.createNode('pseudo', newNode.id, tree, null);
newNode.connStyle = connStyle;
newNode.children = [];
}
}
var stack = (node.stackChildren && !self.hasGrandChildren(node)) ? newNode.id : null;
// svildren are position on separate leves, one beneeth the other
if (stack !== null) { newNode.stackChildren = []; }
for (var i = 0, len = node.children.length; i < len ; i++) {
if (stack !== null) {
newNode = self.createNode(node.children[i], newNode.id, tree, stack);
if((i + 1) < len) newNode.children = []; // last node cant have children
} else {
itterateChildren(node.children[i], newNode.id);
}
}
}
}
if (tree.CONFIG.animateOnInit) nodeStructure.collapsed = true;
itterateChildren( nodeStructure, -1); // root node
this.createGeometries(tree);
};
NodeDB.prototype = {
createGeometries: function(tree) {
var i = this.db.length, node;
while(i--) {
this.get(i).createGeometry(tree);
}
},
get: function (nodeId) {
return this.db[nodeId]; // get node by ID
},
createNode: function(nodeStructure, parentId, tree, stackParentId) {
var node = new TreeNode( nodeStructure, this.db.length, parentId, tree, stackParentId );
this.db.push( node );
if( parentId >= 0 ) this.get( parentId ).children.push( node.id ); //skip root node
if( stackParentId ) {
this.get( stackParentId ).stackParent = true;
this.get( stackParentId ).stackChildren.push( node.id );
}
return node;
},
getMinMaxCoord: function( dim, parent, MinMax ) { // used for getting the dimensions of the tree, dim = 'X' || 'Y'
// looks for min and max (X and Y) within the set of nodes
var parent = parent || this.get(0),
i = parent.childrenCount(),
MinMax = MinMax || { // start with root node dimensions
min: parent[dim],
max: parent[dim] + ((dim == 'X') ? parent.width : parent.height)
};
while(i--) {
var node = parent.childAt(i),
maxTest = node[dim] + ((dim == 'X') ? node.width : node.height),
minTest = node[dim];
if (maxTest > MinMax.max) {
MinMax.max = maxTest;
}
if (minTest < MinMax.min) {
MinMax.min = minTest;
}
this.getMinMaxCoord(dim, node, MinMax);
}
return MinMax;
},
hasGrandChildren: function(nodeStructure) {
var i = nodeStructure.children.length;
while(i--) {
if(nodeStructure.children[i].children) return true;
}
}
};
/**
* TreeNode constructor.
* @constructor
*/
var TreeNode = function (nodeStructure, id, parentId, tree, stackParentId) {
this.id = id;
this.parentId = parentId;
this.treeId = tree.id;
this.prelim = 0;
this.modifier = 0;
this.stackParentId = stackParentId;
// pseudo node is a node with width=height=0, it is invisible, but necessary for the correct positiong of the tree
this.pseudo = nodeStructure === 'pseudo' || nodeStructure['pseudo'];
this.image = nodeStructure.image;
this.link = UTIL.createMerge( tree.CONFIG.node.link, nodeStructure.link);
this.connStyle = UTIL.createMerge(tree.CONFIG.connectors, nodeStructure.connectors);
this.drawLineThrough = nodeStructure.drawLineThrough === false ? false : nodeStructure.drawLineThrough || tree.CONFIG.node.drawLineThrough;
this.collapsable = nodeStructure.collapsable === false ? false : nodeStructure.collapsable || tree.CONFIG.node.collapsable;
this.collapsed = nodeStructure.collapsed;
this.text = nodeStructure.text;
// '.node' DIV
this.nodeInnerHTML = nodeStructure.innerHTML;
this.nodeHTMLclass = (tree.CONFIG.node.HTMLclass ? tree.CONFIG.node.HTMLclass : '') + // globaly defined class for the nodex
(nodeStructure.HTMLclass ? (' ' + nodeStructure.HTMLclass) : ''); // + specific node class
this.nodeHTMLid = nodeStructure.HTMLid;
};
TreeNode.prototype = {
Tree: function() {
return TreeStore.get(this.treeId);
},
dbGet: function(nodeId) {
return this.Tree().nodeDB.get(nodeId);
},
size: function() { // returns the width of the node
var orient = this.Tree().CONFIG.rootOrientation;
if(this.pseudo) return - this.Tree().CONFIG.subTeeSeparation; // prevents of separateing the subtrees
if (orient == 'NORTH' || orient == 'SOUTH')
return this.width;
else if (orient == 'WEST' || orient == 'EAST')
return this.height;
},
childrenCount: function () {
return (this.collapsed || !this.children) ? 0 : this.children.length;
},
childAt: function(i) {
return this.dbGet( this.children[i] );
},
firstChild: function() {
return this.childAt(0);
},
lastChild: function() {
return this.childAt( this.children.length - 1 );
},
parent: function() {
return this.dbGet( this.parentId );
},
leftNeighbor: function() {
if( this.leftNeighborId ) return this.dbGet( this.leftNeighborId );
},
rightNeighbor: function() {
if( this.rightNeighborId ) return this.dbGet( this.rightNeighborId );
},
leftSibling: function () {
var leftNeighbor = this.leftNeighbor();
if( leftNeighbor && leftNeighbor.parentId == this.parentId ) return leftNeighbor;
},
rightSibling: function () {
var rightNeighbor = this.rightNeighbor();
if( rightNeighbor && rightNeighbor.parentId == this.parentId ) return rightNeighbor;
},
childrenCenter: function ( tree ) {
var first = this.firstChild(),
last = this.lastChild();
return first.prelim + ((last.prelim - first.prelim) + last.size()) / 2;
},
// find out if one of the node ancestors is collapsed
collapsedParent: function() {
var parent = this.parent();
if (!parent) return false;
if (parent.collapsed) return parent;
return parent.collapsedParent();
},
leftMost: function ( level, depth ) { // returns the leftmost child at specific level, (initaial level = 0)
if( level >= depth ) return this;
if( this.childrenCount() === 0 ) return;
for(var i = 0, n = this.childrenCount(); i < n; i++) {
var leftmostDescendant = this.childAt(i).leftMost( level + 1, depth );
if(leftmostDescendant)
return leftmostDescendant;
}
},
// returns start or the end point of the connector line, origin is upper-left
connectorPoint: function(startPoint) {
var orient = this.Tree().CONFIG.rootOrientation, point = {};
if(this.stackParentId) { // return different end point if node is a stacked child
if (orient == 'NORTH' || orient == 'SOUTH') { orient = 'WEST'; }
else if (orient == 'EAST' || orient == 'WEST') { orient = 'NORTH'; }
}
// if pseudo, a virtual center is used
if (orient == 'NORTH') {
point.x = (this.pseudo) ? this.X - this.Tree().CONFIG.subTeeSeparation/2 : this.X + this.width/2;
point.y = (startPoint) ? this.Y + this.height : this.Y;
} else if (orient == 'SOUTH') {
point.x = (this.pseudo) ? this.X - this.Tree().CONFIG.subTeeSeparation/2 : this.X + this.width/2;
point.y = (startPoint) ? this.Y : this.Y + this.height;
} else if (orient == 'EAST') {
point.x = (startPoint) ? this.X : this.X + this.width;
point.y = (this.pseudo) ? this.Y - this.Tree().CONFIG.subTeeSeparation/2 : this.Y + this.height/2;
} else if (orient == 'WEST') {
point.x = (startPoint) ? this.X + this.width : this.X;
point.y = (this.pseudo) ? this.Y - this.Tree().CONFIG.subTeeSeparation/2 : this.Y + this.height/2;
}
return point;
},
pathStringThrough: function() { // get the geometry of a path going through the node
var startPoint = this.connectorPoint(true),
endPoint = this.connectorPoint(false);
return ["M", startPoint.x+","+startPoint.y, 'L', endPoint.x+","+endPoint.y].join(" ");
},
drawLineThroughMe: function(hidePoint) { // hidepoint se proslijedjuje ako je node sakriven zbog collapsed
var pathString = hidePoint ? this.Tree().getPointPathString(hidePoint) : this.pathStringThrough();
this.lineThroughMe = this.lineThroughMe || this.Tree()._R.path(pathString);
var line_style = UTIL.cloneObj(this.connStyle.style);
delete line_style['arrow-start'];
delete line_style['arrow-end'];
this.lineThroughMe.attr( line_style );
if(hidePoint) {
this.lineThroughMe.hide();
this.lineThroughMe.hidden = true;
}
},
addSwitchEvent: function(my_switch) {
var self = this;
UTIL.addEvent(my_switch, 'click', function(e){
e.preventDefault();
self.toggleCollapse();
});
},
toggleCollapse: function() {
var tree = this.Tree();
if (! tree.inAnimation) {
tree.inAnimation = true;
this.collapsed = !this.collapsed; // toglle the collapse at each click
if (this.collapsed) {
$(this.nodeDOM).addClass('collapsed');
} else {
$(this.nodeDOM).removeClass('collapsed');
}
tree.positionTree();
setTimeout(function() { // set the flag after the animation
tree.inAnimation = false;
}, tree.CONFIG.animation.nodeSpeed > tree.CONFIG.animation.connectorsSpeed ? tree.CONFIG.animation.nodeSpeed : tree.CONFIG.animation.connectorsSpeed)
}
},
hide: function(collapse_to_point) {
this.nodeDOM.style.overflow = "hidden";
var jq_node = $(this.nodeDOM), tree = this.Tree(),
config = tree.CONFIG,
new_pos = {
left: collapse_to_point.x,
top: collapse_to_point.y
};
if (!this.hidden) { new_pos.width = new_pos.height = 0; }
if(!this.startW || !this.startH) { this.startW = jq_node.outerWidth(); this.startH = jq_node.outerHeight(); }
// if parent was hidden in initial configuration, position the node behind the parent without animations
if(!this.positioned || this.hidden) {
this.nodeDOM.style.visibility = 'hidden';
jq_node.css(new_pos);
this.positioned = true;
} else {
jq_node.animate(new_pos, config.animation.nodeSpeed, config.animation.nodeAnimation,
function(){
this.style.visibility = 'hidden';
});
}
// animate the line through node if the line exists
if(this.lineThroughMe) {
var new_path = tree.getPointPathString(collapse_to_point);
if (this.hidden) {
// update without animations
this.lineThroughMe.attr({path: new_path});
} else {
// update with animations
tree.animatePath(this.lineThroughMe, tree.getPointPathString(collapse_to_point));
}
}
this.hidden = true;
},
show: function() {
this.nodeDOM.style.visibility = 'visible';
var new_pos = {
left: this.X,
top: this.Y
},
tree = this.Tree(), config = tree.CONFIG;
// if the node was hidden, update width and height
if(this.hidden) {
new_pos.width = this.startW;
new_pos.height = this.startH;
}
$(this.nodeDOM).animate(
new_pos,
config.animation.nodeSpeed, config.animation.nodeAnimation,
function() {
// $.animate applys "overflow:hidden" to the node, remove it to avoid visual problems
this.style.overflow = "";
}
);
if(this.lineThroughMe) {
tree.animatePath(this.lineThroughMe, this.pathStringThrough());
}
this.hidden = false;
}
};
TreeNode.prototype.createGeometry = function(tree) {
if (this.id === 0 && tree.CONFIG.hideRootNode) {
this.width = 0; this.height = 0;
return;
}
var drawArea = tree.drawArea,
image, i,
/////////// CREATE NODE //////////////
node = this.link.href ? document.createElement('a') : document.createElement('div');
node.className = (!this.pseudo) ? TreeNode.CONFIG.nodeHTMLclass : 'pseudo';
if(this.nodeHTMLclass && !this.pseudo) node.className += ' ' + this.nodeHTMLclass;
if(this.nodeHTMLid) node.id = this.nodeHTMLid;
if(this.link.href) {
node.href = this.link.href;
node.target = this.link.target;
}
/////////// CREATE innerHTML //////////////
if (!this.pseudo) {
if (!this.nodeInnerHTML) {
// IMAGE
if(this.image) {
image = document.createElement('img');
image.src = this.image;
node.appendChild(image);
}
// TEXT
if(this.text) {
for(var key in this.text) {
if(TreeNode.CONFIG.textClass[key]) {
var text = document.createElement(this.text[key].href ? 'a' : 'p');
// meke an <a> element if required
if (this.text[key].href) {
text.href = this.text[key].href;
if (this.text[key].target) { text.target = this.text[key].target; }
}
text.className = TreeNode.CONFIG.textClass[key];
text.appendChild(document.createTextNode(
this.text[key].val ? this.text[key].val :
this.text[key] instanceof Object ? "'val' param missing!" : this.text[key]
)
);
node.appendChild(text);
}
}
}
} else {
// get some element by ID and clone its structure into a node
if (this.nodeInnerHTML.charAt(0) === "#") {
var elem = document.getElementById(this.nodeInnerHTML.substring(1));
if (elem) {
node = elem.cloneNode(true);
node.id += "-clone";
node.className += " node";
} else {
node.innerHTML = "<b> Wrong ID selector </b>";
}
} else {
// insert your custom HTML into a node
node.innerHTML = this.nodeInnerHTML;
}
}
// handle collapse switch
if (this.collapsed || (this.collapsable && this.childrenCount() && !this.stackParentId)) {
var my_switch = document.createElement('a');
my_switch.className = "collapse-switch";
node.appendChild(my_switch);
this.addSwitchEvent(my_switch);
if (this.collapsed) { node.className += " collapsed"; }
}
}
/////////// APPEND all //////////////
drawArea.appendChild(node);
this.width = node.offsetWidth;
this.height = node.offsetHeight;
this.nodeDOM = node;
tree.imageLoader.processNode(this);
};
// ###########################################
// Expose global + default CONFIG params
// ###########################################
Tree.CONFIG = {
maxDepth: 100,
rootOrientation: 'NORTH', // NORTH || EAST || WEST || SOUTH
nodeAlign: 'CENTER', // CENTER || TOP || BOTTOM
levelSeparation: 30,
siblingSeparation: 30,
subTeeSeparation: 30,
hideRootNode: false,
animateOnInit: false,
animateOnInitDelay: 500,
padding: 15, // the difference is seen only when the scrollbar is shown
scrollbar: 'native', // "native" || "fancy" || "None" (PS: "fancy" requires jquery and perfect-scrollbar)
connectors: {
type: 'curve', // 'curve' || 'step' || 'straight' || 'bCurve'
style: {
stroke: 'black'
},
stackIndent: 15
},
node: { // each node inherits this, it can all be overrifen in node config
// HTMLclass: 'node',
// drawLineThrough: false,
// collapsable: false,
link: {
target: '_self'
}
},
animation: { // each node inherits this, it can all be overrifen in node config
nodeSpeed: 450,
nodeAnimation: 'linear',
connectorsSpeed: 450,
connectorsAnimation: 'linear'
}
};
TreeNode.CONFIG = {
nodeHTMLclass: 'node',
textClass: {
name: 'node-name',
title: 'node-title',
desc: 'node-desc',
contact: 'node-contact'
}
};
// #############################################
// Makes a JSON chart config out of Array config
// #############################################
var JSONconfig = {
make: function( configArray ) {
var i = configArray.length, node;
this.jsonStructure = {
chart: null,
nodeStructure: null
};
//fist loop: find config, find root;
while(i--) {
node = configArray[i];
if (node.hasOwnProperty('container')) {
this.jsonStructure.chart = node;
continue;
}
if (!node.hasOwnProperty('parent') && ! node.hasOwnProperty('container')) {
this.jsonStructure.nodeStructure = node;
node.myID = this.getID();
}
}
this.findChildren(configArray);
return this.jsonStructure;
},
findChildren: function(nodes) {
var parents = [0]; // start witha a root node
while(parents.length) {
var parentId = parents.pop(),
parent = this.findNode(this.jsonStructure.nodeStructure, parentId),
i = 0, len = nodes.length,
children = [];
for(;i<len;i++) {
var node = nodes[i];
if(node.parent && (node.parent.myID == parentId)) { // skip config and root nodes
node.myID = this.getID();
delete node.parent;
children.push(node);
parents.push(node.myID);
}
}
if (children.length) {
parent.children = children;
}
}
},
findNode: function(node, nodeId) {
var childrenLen, found;
if (node.myID === nodeId) {
return node;
} else if (node.children) {
childrenLen = node.children.length;
while(childrenLen--) {
found = this.findNode(node.children[childrenLen], nodeId);
if(found) {
return found;
}
}
}
},
getID: (function() {
var i = 0;
return function() {
return i++;
};
})()
};
/**
* Chart constructor.
*/
var Treant = function(jsonConfig, callback) {
if (jsonConfig instanceof Array) {
jsonConfig = JSONconfig.make(jsonConfig);
}
var newTree = TreeStore.createTree(jsonConfig);
newTree.positionTree(callback);
this.tree_id = newTree.id;
};
Treant.prototype.destroy = function() {
TreeStore.destroy(this.tree_id);
};
/* expose constructor globaly */
exports.Treant = Treant;
})( this.hasOwnProperty('window') ? window: module.exports );